Mods/AddOns ... organized as modules instead of hacks Mods/AddOns ... organized as modules instead of hacks
 

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Mods/AddOns ... organized as modules instead of hacks

Started by Roi Danton, June 27, 2006, 12:04:55 AM

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Roi Danton

There are many great mods for Coppermine out there, but I do concern about the next CPG update when I include a mod/an own modification. So I have to decide if I want to include the new feature for the price of doing more work during the next CPG upgrade or if I leave CPG as it is.

Organizing the hacks as modules instead of changing the core files themselves could be a solution. In all likelihood, you had already that idea before but it is too hard to implement?
Style Tahun for cpg --> review

Sami

#1
you mean plugin?
‍I don't answer to PM with support question
Please post your issue to related board

Roi Danton

Style Tahun for cpg --> review